That wouldn’t be so bad, but the fourth level (pictured) is nearly impossible on Veteran. To get the Quick Play Achievements, you’ll basically need to beat each level on the Veteran difficulty perfectly and without losing any turrets. The Steam version is the same way, but it’s still a poorly conceived Achievement distribution. Oddly, all of the Achievements are tied to finishing Campaign and Quickplay, so it will take hours to unlock even one. The other 18 are tied to Quick Play, so you’ll have to play through each map a minimum of two times. Campaign has only two Achievements: one for beating each side’s campaign on any difficulty. Achievementsīesides the technical problems, iBomber’s Achievements are its only other major flaw. But the Lumia 920 is much beefier than any WP7 handset and it still happens, so clearly the game has coding problems. I could overlook the stuttering if it only happened on WP7. That makes it tough to upgrade towers or even just exit Fast Forward. If you put the game in Fast Forward, it gets unbearably skippy. During the later waves of any map, the frame rate takes a dive. While the crashes are probably a WP8-specific issue, the same can’t be said for the game’s erratic frame rate. Eventually I learned to just relaunch the game whenever I wanted to exit from a map mid-game since I knew it would just crash. If this affected save data in anyway it would ruin the game, but thankfully that doesn’t happen. It acts like it’s loading for several seconds and then just dies. First, while running on WP8, the game often crashes when returning to the map screen after a level. IBomber Defense may be polished on other platforms, but the Windows Phone port suffers from a few dings. This weird visual bug made things tough, but it only happened once. Repair reduces repair costs and makes turrets take less damage. The former causes you to start a map with more money and gain more from selling turrets. Upgrade points can also be spent on Buy and Repair stats. But the more towers that surround it, the stronger it gets (up to three levels). X-Weapon: The Axis’ special tower resembles a cannon with impressive range.Comms: The Allies’ unique tower boosts the range of nearby towers.Sabotage/Firestorm: Fires individual shots that slow enemy units.Thankfully the game displays a notification four waves before aerial enemies start appearing in a level, so you needn’t build them too early. AA: The anti-aircraft gun is the only tower that can attack planes, but useless against ground units.Cannon: Fires slow but powerful shots that do splash damage.You’ll usually want to build several of these before you earn enough money for more expensive armaments. Machine Gun: The standard low-cost, rapid-fire weapon.Towers can be built and upgraded while paused. All towers can be upgraded up to three times mid-mission, provided you’ve unlocked the upgrades. Unlike geoDefense’s laser, there is no weapon that fires in a straight line. Initially, you’ll only have access to three towers, but by spending upgrade points you’ll unlock more. The same tower looks slightly different depending on which side uses it, adding just a hint of variety. Towers and upgradesĮach side has access to some of the same towers and one unique one. The buttons are too tiny, even on the Lumia 920’s 4.5 inch screen, so you’re bound to press the wrong one occasionally. Fast-forward works the same as in Flight Control, speeding up the game. Rewind allows you to restart the current wave, but sadly it can only be used once every three waves. Frankly, the zoomed out view is the only useful distance and should be the default.Ī control panel at the top-right corner of the screen has four options: Rewind, Pause, Fast-Forward, and Settings. The default view is zoomed in much too close. The maps are too large to fit everything on screen at once some panning is required. Towers can only be built in certain spaces, and putting them on higher ground increases their range. Either way, enemies approach along specific routes. The goal in sea levels is to prevent enemy ships from moving off-screen. On the land maps, you have a specific base that must be defended. Maps come in two varieties: land and sea-based.
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